A practical use to 3D modeling. This is a mockup of our backyard plan. It started with a barren rock field and will eventually be something like this mockup. It's great seeing it come to fruition. Will post photos of that as phases are completed.
Check out the new story I worked on at Episode Interactive. Positively Princess!
I worked on character visual development and shepherded the characters and clothing for this project beginning to end. This has been a cross-functional success and we are proud of the story. Below are a couple of fun things I worked on. Play the game to see how the Clothing Concepts by Brittany Jackson, Dani Kruse, Crystal Lancaster, and Noa Ikeda came out . Initial facial concept by Crystal Lancaster
This is the beginnings of a sketch of a Queen Wasp Warrior Robot. More good design and hard surface practice. Next up is more panel extraction then the first round of retopo.
This is an earlier version with the poly-painted lines.
Another lunchtime++ DnD Object. This time it's a tinderbox. Needs more material value contrast and less grunge, but got a quick good painter bake- which is the point of the exercise.
I'm making some Winged boots in for "hard-surface" practice. Another round of retopo and a visit to substance painter is next.
Doing some lunchtime zbrush sketching of DnD objects. I'm getting some pointers from Matt Waggle- whose breadth of knowledge is only eclipsed by the darkness of his beard. Looking at the following page and going down the list: